#include "nanovg.h" static void do_fill(NVGcontext* vg, int32_t w, int32_t h) { nvgBeginFrame(vg, w, h, 1); nvgBeginPath(vg); nvgFillColor(vg, nvgRGBA(255, 0, 0, 255)); nvgSave(vg); nvgTranslate(vg, 20, 20); nvgScale(vg, 0.5f, 0.5f); nvgRotate(vg, M_PI / 4); nvgMoveTo(vg, 10, 10); nvgLineTo(vg, 100, 10); nvgLineTo(vg, 100, 100); nvgClosePath(vg); nvgFill(vg); nvgRestore(vg); nvgBeginPath(vg); nvgRect(vg, 128, 160, 100, 20); nvgFill(vg); nvgBeginPath(vg); nvgRect(vg, 128, 200, 100, 20); nvgFill(vg); nvgFillColor(vg, nvgRGBA(0, 255, 0, 255)); nvgBeginPath(vg); nvgMoveTo(vg, 100, 100); nvgArc(vg, 100, 100, 50, 0, 3.14, 1); nvgClosePath(vg); nvgFill(vg); nvgEndFrame(vg); }