#ifndef NANOVG_BGFXEX_H_HEADER_GUARD #define NANOVG_BGFXEX_H_HEADER_GUARD #include namespace bx { struct AllocatorI; } /// NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator); /// void nvgSetViewId(NVGcontext* _ctx, bgfx::ViewId _viewId); /// uint16_t nvgGetViewId(struct NVGcontext* _ctx); #endif